AI Insights · Timothy · October 2021
Top 5 2D Realistic Games Performance in Finland Q3 2021
Discover how the top 5 2D realistic games performed on a unified platform in Finland during Q3 2021, with insights on weekly downloads, revenue, and active users.
The third quarter of 2021 saw significant activity among the top 5 2D realistic games in Finland on a unified platform. The performance metrics, including weekly downloads, revenue, and active users, provide a clear picture of the trends for each game. The data comes from Sensor Tower, where more insights can be found.
Teen Patti Gold:3 Patti Rummy from Moonfrog showed a consistent pattern in weekly revenue, peaking at $23 in the week of September 20. Weekly downloads fluctuated, reaching a high of approximately 14K in mid-September. The game also saw a steady increase in weekly active users, from around 42K at the beginning of the quarter to over 65K by the end.
TeenPatti By Mahal experienced varied weekly downloads, peaking at 10.9K in mid-July before declining sharply. Active users also dwindled, starting at 1.3K and dropping to just over 500 by the end of September.
Woodoku - Wood Block Puzzle from Tripledot Studios Limited saw a rise in weekly downloads towards the end of the quarter, peaking at nearly 3K. Active users showed stability throughout the period, maintaining a range between 14K and 23K.
Madfut 21 demonstrated a steady download rate, with weekly downloads hovering around 1-2K. The game maintained a consistent number of active users, ranging from approximately 7.8K to 11.3K.
Finally, 8 Ball Pool by Miniclip.com achieved substantial weekly revenue, peaking at $4.7K in mid-September. Weekly downloads increased gradually, reaching about 2.2K by mid-September. Active users consistently grew, starting at 24.9K and peaking at 30.6K during the quarter.
These trends highlight the dynamic nature of the 2D realistic games market in Finland during Q3 2021. For more detailed insights and data, visit Sensor Tower.